I work with SceneKit and I have a problem: When I make two cubes, one inside the other, one of which has a semi-transparent texture, the cube inside is not drawn.
How it should be(scene created in XCode)
How actually is(I made a few pixels with alpha 0 to understand what needs to be seen)
Edit: I found a problem related to the blender but which is very similar to mine Link
For those who will encounter the same problem as me: it has been solved but not completely.
The solution consists in the calculation at render order depending on the size in geometry. The result is not stable, but better than nothing.