I just realized that SDL have two functions to blitting. One is SDL_BlitSurface and the second one is SDL_LowerBlit. Moreover, both of these functions have their scaled version (SDL_BlitScaled, SDL_LowerBlitScaled). What is difference between these two functions? Doc says that LowerBlit "perform a low-level surface blitting only". What should I present under this?
SDL - BlitSurface vs LowerBlit
622 Views Asked by Patrik Valkovič At
1
There are 1 best solutions below
Related Questions in GRAPHICS
- Removing flashiness/ shakiness from scrolling text
- Algorithm for drawing tiles on screen
- Can this kind of SVG be simplified?
- Interactive bend image
- Plot: Add legend that overlay several Frames
- I made a function that uses graphics and I wanted to call it in the main it did not work
- Creating new shape palettes in ggplot2 and other R graphics
- How to move everything in Graphics2D by x,y coordinates.
- Java Graphics Dispose Method
- How can I convert PNG to GIF keeping the transparency?
- Java repaint() not calling paintComponent
- 1080p resolution is not detected by screen.bounds and reverts to 720p
- Creating a Texture2DArray and populate it with solid values
- paintComponent method not being called by repaint
- Dealing with and printing large text files
Related Questions in RENDERING
- SDL2 main game loop
- PdfBox issue while changing page
- OpenGL heightmap terrain render does not draw
- Characters arbitrarily being changed
- How to debug transforms in glsl vertex shaders in lwjgl
- How to make PyCollada output multiple meshes to the same scene?
- Pass parameters to rendering using ItemRendering in Sitecore
- Rendering a scene created in Blender with Babylon.js without the Babylon.js default shiny material
- Drupal 7: best way to render arbitrary content directly into <body> while keeping what's in <head>
- Android - active rendering in game loop?
- HTML How to get image to load with less quality
- Why is ListView rendering so slow for certain characters?
- CustomView's "onDraw()"-Method never gets called
- SDL - BlitSurface vs LowerBlit
- Rendering HTML Tags Laravel 5 Blade Templating
Related Questions in SDL
- SDL2 main game loop
- SDL2 understanding the basic model
- Generate executable with no dependencies on Linux
- SDL2_image rendering not working properly
- SDL image disappears after 15 seconds
- cpp private data member SDL_Rect inactive
- I've got audio samples; how to play them correctly with the SDL?
- Nim and SDL2 trouble with Rect
- uint32_t variable is strange changing
- SDL_RenderSetClipRect works different on different platforms - how detect whether measured from top or bottom?
- Try to set SDL with OpenGL context on Android. Get error message "Failed loading eglChooseConfig"
- SDL2: set input focus on a window
- I have an issue to display sprites in SDL
- How to extern SDL_Surface array in C?
- Making an SDL Viewport with LCL
Related Questions in BLIT
- Can linear filtering be used for an FBO blit of an MSAA texture to non-MSAA texture?
- SDL - BlitSurface vs LowerBlit
- how to render sprites from a spritesheet
- pygame have multiple of the same images
- matplotlib animation blit=True causes KeyError
- Can I generate a continuous PNG spritesheet using Flash?
- Cut out circular image in canvas
- Pygame - Blitting Text even after the Key is Pressed
- How to display a repeatedly drawn CoreGraphics bitmap context on the screen without flickering using Core Animation?
- AS3 Blitting is Slower than a Movieclip. Why?
- SDL: Render Texture on top of another texture
- fastest way to set every pixel
- How to make a rectangular object to move slowly across the screen?
- How to load and blit image python
- Undo steps in Pygame
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
The answer is in documentation under Remarks section of both functions.
SDL_LowerBlit:
SDL_BlitSurface: