I'm trying to get off the ground with SDL. SDL by itself works fine, I got the basic Hello World setup to work. However, trying to use SDL_image has caused me a ton of headaches. My current code (below) gives me the error 'Img_Load' was not declared in this scope' at line 17.
- My linker settings in Code::Blocks look like this: "-lmingw32 -lSDLmain -lSDL -lSDL_image"
- Search directories are properly set up
The required DLLs are in the folder with the EXE.
include iostream include fstream include "SDL/SDL.h" include "SDL_image.h" using namespace std; const int SCREEN_WIDTH = 600; const int SCREEN_HEIGHT = 600; int main(int argc, char *argv[]){ SDL_Init(SDL_INIT_EVERYTHING); SDL_Surface* hello = NULL; SDL_Surface* screen = NULL; screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_SWSURFACE); hello = Img_Load("img\\hello world.png"); if(!hello) //check that the load worked cout<<"error"; SDL_BlitSurface(hello, NULL, screen, NULL); //draw image SDL_Flip(screen); SDL_Delay(2000); SDL_FreeSurface(hello); //closing down SDL_Quit(); return 0; }
Any and all help would be greatly appreciated!
'IMG_Load' confirm case in your source file with the library reference when you reach errors like this.