Tell me please which graphics library for displays to choose for studying. Right now I'm deciding between LVGL and TouchGFX. TouchGFX is developed by ST so I think there will be greater compatibility of this library with STM microcontrollers. But LVGL is also a good library. I need a graphics library for displays that is compatible with STM32 microcontrollers.
Selecting a graphics library for displays
202 Views Asked by stm At
1
There are 1 best solutions below
Related Questions in DISPLAY
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
Related Questions in LVGL
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
Related Questions in TOUCHGFX
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
"Compatibility" is not a good word here; both can be used with some STM32 in some setups. Let's just talk about major differences.
lvgl is open source, which may be seen as an asset, but also it's in a way a responsibility.
One major difference is, that TouchGFX is written in/interfaces to C++, while lvgl is pure C.
There may be differences in the selection and "quality" of widgets offered by the two, you have to find out yourself as that depends on your usage case.
TouchGFX has more out-of-the-box support for certain STM32 devboards which have displays, although lvgl does examples for some of them, too. TouchGFX design environment is "free" (paid for by ST's chip sales); lvgl while the library itself is open source an using it does not require design environment, it has some design environment which is an attempt to somehow finance the development.
There may be difference in responsivity of the public and/or dedicated support if there's any; you have to find out yourself by looking at the respective fora.
A good way to assess both may be to buy an inexpensive Disco devboard supported by both, and try the test applications.