I'm not very familiar with Swift/Objective-C or the Cocoa environment and I've been having a lot of trouble figuring out how to send or listen for data from a USB device with CoreMIDI. I'm trying to send the message (144, 36, 5) to my MIDI controller (an Ableton Push) which I have accomplished before using the Bitwig Studio Scripting API. I haven't been able to find much on this other than Apple's docs and they haven't been particularly helpful for me. So far I've figured out how to get a list of devices and check out their names, but beyond that I'm stuck.
What I've written so far trying to send MIDI:
var pushDevice = MIDIGetDevice(2)
var secondEntity = MIDIDeviceGetEntity(pushDevice, 1)
var pushDestination = MIDIEntityGetDestination(secondEntity, 0)
var midiPort = MIDIPortRef()
let myData : [Byte] = [ Byte(144), Byte(36), Byte(5) ]
var packet = UnsafeMutablePointer<MIDIPacket>.alloc(1)
var pkList = UnsafeMutablePointer<MIDIPacketList>.alloc(1)
packet = MIDIPacketListInit(pkList)
packet = MIDIPacketListAdd(pkList, 1024, packet, 0, 3, myData)
MIDISend(midiPort, pushDestination, pkList)
I feel like a bit of a goof for not being able to figure this out, I imagine it has to be a simple solution that I'm just not able to figure out for some reason. I don't think I'm properly constructing the MIDIPacketList or the MIDIPort, and I have no idea how to go about creating a callback and listening for MIDI messages.
I figured out how to send MIDI data by grabbing the device via it's unique ID. I'm not sure how memory management works in Swift, so keep that in mind. I will check back in later if I figure out how to properly create a callback and listen for MIDI input.