Serializing a struct to send it via UDP

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I'm trying to figure out how to serialize a struct and send it via UDP to my server. I managed to actually send the struct but upon receiving I do not have any values in it... Except when I statically add a number.

In the following code I am sending a UDP packet to port 8080 with a sequential number which are just the numbers from 0-9. I'm adding + 1 to it to show my point. What I expect is that on the receiving end I should receive in the message part 1-10. But the only thing I receive is the number 1 which means that the variable should be set to 0.

To verify if I actually send 0 I print the length of the buffer I receive and it is the correct length of what it should be. So I must be doing something wrong with the decoding.

send function:

func send_udp() {
    dst, _ := net.ResolveUDPAddr("udp", "localhost:8080")
    conn, _ := net.ListenPacket("udp", ":0")
    defer conn.Close()

    var buf bytes.Buffer
    encoder := gob.NewEncoder(&buf)
    for n := 0; n < 10; n++ {
        var msg int64 = int64(n) + 1
        packet := &Packet{[]int{5}, msg}
        encoder.Encode(packet)
        conn.WriteTo(buf.Bytes(), dst)
    }
}

The listen function:

func listen_udp() {
    dst, _ := net.ResolveUDPAddr("udp", "localhost:8080")
    conn, _ := net.ListenUDP("udp", dst)
    defer conn.Close()

    for {
        buf := make([]byte, 4096)
        n, _, _ := conn.ReadFromUDP(buf[:])
        fmt.Println(n)
        dec := gob.NewDecoder(bytes.NewReader(buf[:n]))
        p := Packet{}
        dec.Decode(&p)
        if len(p.Parts) != 0 {
            fmt.Printf("Received: %+v\n", p)
        }
    }
}

the struct I'm trying to send:

type Packet struct {
    Parts   []int 
    Message int64 
}
1

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On BEST ANSWER

Implemented this on my local machine. Yes PLEASE check your errors, but lucky for you, nothing was returning any. Here is what I did to fix the problem. In send_udp initialize the Buffer and Encoder INSIDE the for loop.

func send_udp() error {
    dst, err := net.ResolveUDPAddr("udp", "localhost:8080")
    if err != nil {
        return err
    }
    conn, err := net.ListenPacket("udp", ":0")
    if err != nil {
        return err
    }
    defer conn.Close()

    for n := 0; n < 10; n++ {
        // inside for loop
        var buf bytes.Buffer
        encoder := gob.NewEncoder(&buf)

        var msg int64 = int64(n) + 1
        packet := &Packet{[]int{5}, msg}
        err = encoder.Encode(packet)
        if err != nil {
            return err
        }
        _, err = conn.WriteTo(buf.Bytes(), dst)
        if err != nil {
            return err
        }
    }
    return nil
}

Note that declaring the Buffer outside the for loop, you were actually sending every previous Packet each time you added a new one, hence the increasing n values when you printed the return from ReadFromUDP in your listen_udp function, but it was only decoding the first one every time. So if you were meaning to send them all at once, you would have to loop over the Decoder in your listen_udp function.