So I released a game a few months ago.
I run a lot of test on devices I add at home (galaxy note 2, galaxy tab pro, wiko), and the game runs smoothly on these devices.
But last day, I run my game on an LG G3 device, and there are a lot of FPS drops.
I think it's because the game runs with the native display resolution of the screen (2560 x 1440).
Is it possible to create a script, that when it detects a display resolution upper than FullHD (like for the LG G3), it displays the game in a lower resolution?
I think it would stop the FPS drops.
Adjust same Camera Resolution on every Device.
If your Game is in portrait mode then use 720*1280 resolution and if using landscape mode the use 960*640 , your game will run perfect on every device.