I've setup RemoteIO audio unit render callbacks for both input and ouput. I'd like the render callbacks to be called less often. How can I specify the rate at which they're called?
Setting the rate at which RemoteIO Audio unit render callbacks are called
531 Views Asked by MrDatabase At
1
There are 1 best solutions below
Related Questions in IOS
- URLSession requesting JSON array from server not working
- Incorrect display of LinearGradientBrush in IOS
- Module not found when building flutter app for IOS
- How to share metadata of an audio url file to a WhatsApp conversation with friends
- Occasional crash at NSURLSessionDataTask dataTaskWithRequest:completionHandler:
- Expo Deep linking on iOS is not working (because of Google sign-in?)
- On iOS, the keyboard does not offer a 6-character SMS code
- Hi, there is an error happened when I build my flutter app, after I'm installing firebase packages occurs that error
- The copy/paste functionalities don't work only on iOS in the Flutter app
- Hide LiveActivityIntent Button from Shortcuts App
- While Running Github Actions Pipeline: No Signing Certificate "iOS Development" found: No "iOS Development" signing certificate matching team ID
- Actionable notification api call not working in background
- Accessibility : Full keyboard access with scroll view in swiftui
- There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXX'
- I am getting "binding has not yet been initialized" error when trying to connect firebase with flutter
Related Questions in CORE-AUDIO
- Cannot connect AVAudioUnitSampler to AVAudioEngine while the engine is running
- How to use ExtAudioFileWrite
- [MyTarget]-Swift.h does not have MySwiftClass declaration
- AudioUnitRender produces empty audio buffers
- How to divide UnsafeMutablePointer<AudioBufferList> to several segment to process
- Changing volume of an audio driver affects balance shift in Mac system
- How to use MTAudioProcessingTapProcessCallback to modify the pitch of the audio on iOS
- Using AVSampleBufferAudioRenderer to play packets of streamed PCM audio (decoded from Opus)
- AVAudioEngine optimize graph for multiple channel manipulation
- How to obtain audio from a virtual device with only output channels (no input channels) in macOS
- Incorrect Value Returned by kAudioDevicePropertyDeviceIsRunningSomewhere for External Devices like AirPods
- How to get raw audio data from AudioQueueRef in MacOS?
- Getting an exception: "NotImplementedException: PropVariant VT_EMPTY"
- CMake/ninja error: '**/System/Library/Frameworks/CoreAudio.framework/CoreAudio', needed by 'Release/addon.node', missing and no known rule to make it
- AVAudioEngine vs AudioToolbox audio units
Related Questions in REMOTEIO
- iOS 16 RemoteIO: Input data proc returned inconsistent 2 packets
- How to connect multiple AudioUnits in Swift?
- iOS 15 beta RemoteIO unit outputs silent frames with stereo orientation
- AudioToolBox AudioConverterFillComplexBuffer implementation file is not present
- RemoteIO Unit remove background noise
- CoreAudio: How to detect there's no device behind RemoteIO without starting it?
- Remote IO Audio Unit is not capturing audio from speaker or remote stream
- AudioUnitRender error -50 with odd length buffers
- AudioUnitRender Error -50 meaning
- How to playback audio without using Callback with AudioUnit
- MultiRoute Audio Input in iOS
- Time diff between AudioOutputUnitStart() and render callbackm for RemoteIO
- AVAudioSession RemoteIO playAndRecord
- How to connect together RemoteIO, Mixer and Filter in AudioGraph?
- RemoteIO configuration at runtime
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
The callbacks get called once per buffer, so you can make them get called less often by specifying a bigger buffer size. At a sample rate of 44.1 kHz with a (huge) buffer size of 8192 samples you get about 2/10 of a second between buffer calls.
Audio callbacks can't be spaced out more than this because they exist to do per-buffer processing of incoming/outgoing audio. If you don't run the callback on every buffer, you no longer have realtime audio.