Hi I'm trying to set up my Oculus Rift in Unity to develop with OpenVR and Steam. I'm using Unity version 2017.4 and have added the SteamVR package from the asset store to my project. I'm guessing I need to download the github OpenVR folder and add to my project, but is that all? and will the Rift be recognised then? I'm not sure if I need the Oculus integration tool from the asset store as well or will it interfere? Any step by step assistance would be amazing, thank you in advance (also, I know developing with Oculus and not Steam might be easier but need to use Steam for this project)
Setting up Oculus Rift in Unity with OpenVR + SteamVR
1.7k Views Asked by Matthew_C At
1
There are 1 best solutions below
Related Questions in UNITY-GAME-ENGINE
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
Related Questions in STEAM
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
Related Questions in OCULUS
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
Related Questions in OPENVR
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
I'm currently working with Oculus Rift so...
First you need to download Oculus Rift Software. It will help you setup your Rift. You can download it HERE
Second, you probably need Oculus Rift SDK for Unity. It's working perfectly well for me. I just click
Play
and app is starting in Oculus Rift. You can download it HERE. And useImport Asset
to add in to your Unity Project. I highly recommend also Oculus Rift Avatar SDK (for hands and nice support for Touch Controllers) and Oculus Rift Sample Framework for prefabs (like grabbers for grabbing things obviously).Also if you will have any problems, remember to update your USB Drivers (especially for USB 3.0).