I am currently having trouble shooting a ball and adding velocity to it. The idea is that the longer you hold down "SPACE" the longer the ball will travel.
What I have so far is this for the player control:
public class PlayerControl : MonoBehaviour {
public float speed = 0f;
Vector3 enVector = new Vector3(10,0,0);
public bool laserDirection = false;
public Transform firePoint;
public GameObject RedBall;
public PlayerControl player;
// Use this for initialization
void Start () { }
// Update is called once per frame
void Update ()
{
// Press CTRL to move the platform under the ball and shoot a laser (NOT FINISHED)
if (Input.GetKey (KeyCode.LeftControl) && laserDirection == false)
{
transform.Translate(enVector * -speed * Time.deltaTime);
}
else if(Input.GetKey (KeyCode.LeftControl) && laserDirection == true)
{
transform.Translate(enVector * speed * Time.deltaTime);
}
// Sets the direction the platform will travel if pressed
if(Input.GetKey (KeyCode.LeftArrow))
{
laserDirection = false;
}
// Sets the direction the platform will travel if pressed
if(Input.GetKey (KeyCode.RightArrow))
{
laserDirection = true;
}
// Shoots a ball the longer you hold down
if(Input.GetKey (KeyCode.Space))
{
GetComponent<Rigidbody2D> ().velocity = new Vector2 (speed, GetComponent<Rigidbody2D> ().velocity.y);
Instantiate(RedBall, firePoint.position, firePoint.rotation);
}
}
// Destroy the ball
void OnTriggerEnter2D(Collider2D other)
{
Destroy (gameObject);
}
}
If you look where the get space button is you see the code I've made for the shooting. This only makes the ball travel to the right at a set speed I've chosen.
This is for changing the direction of the ball (It moves around the big black ball):
// THE DIRECTION OF THE BALL SCRIPT
public class RedBall : MonoBehaviour
{
public Transform target;
void Update()
{
// Moves the ball launcher to the left
if (Input.GetKey (KeyCode.LeftArrow))
{
transform.RotateAround (target.position, transform.forward, Time.deltaTime * 90f);
}
// Moves the ball launcher to the right
if (Input.GetKey (KeyCode.RightArrow))
{
transform.RotateAround (target.position, -transform.forward, Time.deltaTime * 90f);
}
}
}
I am struggling with how to figure out how to make the ball shoot in the direction it is facing, which depends on how it has been translated in the ball script. Additionally, how to make the ball react to the gravity when shot and how to shoot further the longer I hold hold the "SPACE" button.
If anyone knows how to do at least one of these things it would help a lot! Thank you.
Multiply speed by the direction you want to shoot in:
Also look into object pooling, you really shouldnt be instantiating projectiles it takes alot of memory to instantiate and destroy all the time during execution.