My question is: Does the DIP "engine" kill performance? How it would perform for bitmap sprites and how for drawing polygons?
If I should avoid this: is it any good guide how to handle multiple physical resolutions and densities?
My question is: Does the DIP "engine" kill performance? How it would perform for bitmap sprites and how for drawing polygons?
If I should avoid this: is it any good guide how to handle multiple physical resolutions and densities?
Copyright © 2021 Jogjafile Inc.
Deep calculation within layout xml files is in the compile time, not in the runtime. So don't worry about the performance.