I'm developing a Chrome extension which sends the highlighted selection to a speech engine API. I want to implement both context menu and on icon click. Here's the problem:
This works perfectly:
chrome.contextMenus.create({
"title" : "Speak Me",
"contexts" : ["selection"],
onclick: function (info, tab) {
speakMe(info.selectionText);
}
});
Directly underneath it I have:
chrome.browserAction.onClicked.addListener(function() {
speakMe(info.selectionText);
});
Which doesn't work.
If I leave the parameter empty it returns an audio saying "Undefined". So I guess the speech engine is telling me it got no text. What am I doing wrong?
This is the function in question, placed above:
var speakMe = function (text) {
var key, lang, url, audio;
key = "key=12345678910";
lang = "sv_se";
url = "http://tts.engine.com/api/speak?" + key + "&lang=en_us&voice=male1&speed=100&audioformat=ogg&oggbitrate=100&text=" + text;
audio = new Audio(url);
audio.play();
};
The selection text comes from another JS file:
function getSelectedText() {
var text = "";
if (typeof window.getSelection != "undefined") {
text = window.getSelection().toString();
} else if (typeof document.selection != "undefined" && document.selection.type == "Text") {
text = document.selection.createRange().text;
}
return text;
}
But since the context menu works perfectly, I don't think there's a problem with that. It's just the browserAction that I don't get how to use properly.
Because the browser action's onClicked event doesn't have any information about the selected text. You need to figure it out yourself. You can inject a content script into the current page and get the selected text with
window.getSelection().toString()
. Then send the message back to the extension and speak the text.Here's an example:
It just shows an alert, but it's very easy to change it to call speakMe.