so I have received an external motion controller device (Myo) and I wish to create an application where certain motions will basically simulate a keystroke or keypress globally (doesn't matter about what application). This will happen while my program is running in the background so it can receive motion inputs and output as a keyboard press.
An example would be if I were to be playing Baseball game in the foreground (also full screen) and I do a pitching motion, the program will output the key which will do a pitch in game (whichever key it might be).
I have looked into the SendKeys class in C# but I feel there might be limitations as to what it can do (specifically global keypress sending).
Is there a good way where I can possibly write a program so I can map the actions with my motion controller to a keypress using C#? It would also be good if it can do key_down and key_up for key holdings.
The most direct way to accomplish truly global key-presses is to emulate a keyboard. This will involve creating a keyboard driver that somehow provides access to your background program. However this involves kernel programming which is quite complex.
An alternative is to use the
SendKeys
API combined with some logic to find the currently active application.