I've been trying for some time to learn how does sound work and how can i implement it to pascal. No succes. I started using 8 bit sound (i believe that they're 8 bit) and tried to copy some songs (like Mario song). I have some questions. 1. How can i use programs to play a song (a real song) 2. Is there any site that gives 8 bit songs but in code (frequency and duration) And one unrelated question.... is there any way to copy a code from a browser to free pascal....? I really new to free pascal.
Sounds in Turbo pascal. How do they work?
1.3k Views Asked by RoLeagueGamers At
1
There are 1 best solutions below
Related Questions in AUDIO
- Query multiple models within same Dataset in TDB Jena
- SPARQL Group-Concat not working
- Loading owl file with Jena
- How to suppress objectProperty in Fuseki?
- malformed sparql delete query
- HttpException 400 SPARQL in Java
- Fuseki s-query Query cancelled
- Create multiple skolems with Jena rules
- jena read rdf illegal type exception
- How to generate rdf collection by Jena API?
Related Questions in TURBO-PASCAL
- Query multiple models within same Dataset in TDB Jena
- SPARQL Group-Concat not working
- Loading owl file with Jena
- How to suppress objectProperty in Fuseki?
- malformed sparql delete query
- HttpException 400 SPARQL in Java
- Fuseki s-query Query cancelled
- Create multiple skolems with Jena rules
- jena read rdf illegal type exception
- How to generate rdf collection by Jena API?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
TP hasn't been updated in 20 years, I'd suggest using Freepascal which is far better and constantly updated.
That aside though, in TP you won't be able to natively play a song (mp3, ogg) unless you write the code to do it yourself. You may find some old DOS mp3 playing programs out there that have source code, but good luck on that.
If you intend to play simple tones then sound() and delay() is all you need, but I guess you've already done this? Simply a case of reading a list of tones and durations. If you want to do other stuff in your code while this is happening you'll need to keep a check of time elapsed since the tone started and once it reaches the tone length or greater then switch to the next tone.
pseudo-code below:
In Freepascal you can take the easy route: http://wiki.freepascal.org/Multimedia_Programming