I have recently been fiddling with the SSH.NET library and I've been searching/troubleshooting the disposed object error when trying to execute a second command. Here is my code:
private void statusBtn_Click(object sender, System.EventArgs e)
{
Commands("status");
}
private void startBtn_Click(object sender, System.EventArgs e)
{
Commands("start");
}
private void Commands(string cmd)
{
using (sdtd_client)
{
sdtd_client.Connect();
switch (cmd)
{
case "status":
var status = sdtd_client.CreateCommand("7dtd.sh status Nom");
string result = status.Execute();
outputBox.AppendText(result);
break;
case "start":
var start = sdtd_client.CreateCommand("uptime");
string result_start = start.Execute();
outputBox.AppendText(result_start);
break;
default:
outputBox.AppendText("Unrecognized Command.");
break;
}
sdtd_client.Disconnect();
}
}
I realize "sdtd_client.Disconnect();" is disposing the connection, but even without using that, it still disposes.
How can I safely connect, execute, disconnect each time I run different commands?
Even if I opened the connection on application start and only disconnected on unload, every command executed will dispose the connection object.
Is there something obvious I am missing?
You haven't posted the declaration/initialisation of
sdtd_client
in your code, but theusing (sdtd_client)
block will dispose the object every time it leaves the block. I suspect you don't really want that.