I was wondering under what circumstances you would use a rope over another STL container?
STL Rope - when and where to use
21.6k Views Asked by Konrad AtThere are 5 best solutions below

There is a lot of emphasis here on strings made up of characters, but rope is simply a 1D sequence with fast insertions and deletions (anywhere within the sequence).
It seems a bit surprising that such a basic capability is rarely required for anything (other than strings). Where would I use a rope of integers? I don't know, because manipulating it requires the indices to come from somewhere.
The best contrived real-world example would be where I'm making a UI to let the user view a dataset made up of thousands of images, and the user needs to be able to delete some of them and rearrange the order of the others.

The only bad thing with ropes is threads and misuse.
Under Linux (and probably most other OSes) it is said that the thread-safety code is what makes ropes so much slower. So I just rip that code out (set a compiler def for threads-off), because I am using a single thread in an embedded platform.
Otherwise, ropes are much faster than strings, have less likelihood of getting out of memory on large buffers, and are much faster for edits of large buffers; Such as removing a bad character in the middle of the Bible.
This is due to the way in which a rope is interpreted as data. As a lot of little smaller 'strings' chained together via a linked-list to produce the final string.

It is a non-standard alternative to string
that handles large data sizes. See here for how it works.
https://wayback.archive.org/web/20130102093702/https://www.sgi.com/tech/stl/Rope.html