Yesterday i did the migration to swift 2.0. I noticed that the Color in the only suitable Designated Initializer:
init(texture: SKTexture?, color: UIColor, size: CGSize)
does not support nil. In other words there must be a texture (if desired) AND a color.
The only solution i come up with is to pass a UIColor.clearColor() to the init method, but is it a good one, or do i miss something?
Thx