SurfaceView vs TextureView for Camera?

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I want to incorporate a camera feature in my app, that will allow layout transitions of the view itself, changing its size, its preview size, and handle orientation changes efficiently. Should I use TextureView or SurfaceView?

Decisions decisions..

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According to your context I suggest TextureView because things like transformations, animations and scaling is not possible with the SurfaceView. But keep in mind TextureView will consume more memory than SurfaceView.