I am able to SWAP the panels but it is not good enough. For instance, if panel1 collides panel2, it swaps, but if the same collides panel3, panel3 also moves to panel1 location(which I don't want to happen). If there are about 10 panels, and if I want to swap panel1 with panel10 it is not possible with current logic. Can anyone please help me out.
Below is the code with the above logic:
import javax.swing.border.LineBorder;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class GDragAndDrop extends JFrame {
public GDragAndDrop() {
add(new op());
}
public static void main(String[] args) {
GDragAndDrop frame = new GDragAndDrop();
frame.setTitle("GDragAndDrop");
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);// Center the frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
class op extends JPanel implements MouseListener, MouseMotionListener {
JPanel p;
Point pPoint;
Point p1;
Point p2;
MouseEvent pressed;
JPanel[] panels = new JPanel[3];
public op() {
int b = 3;
int a = 0;
for (int i = 0; i < b; i++) {
panels[i] = new JPanel();
panels[i].setBackground(Color.cyan);
panels[i].setBorder(new LineBorder(Color.black));
a = a + 20;
panels[i].setPreferredSize(new Dimension(a, 400));
panels[i].addMouseListener(this);
panels[i].addMouseMotionListener(this);
panels[i].setBorder(new LineBorder(Color.black));
panels[i].setVisible(true);
panels[i].add("Center", new JLabel("To Move" + i));
this.add(panels[i]);
}
}
public JPanel getPanelColliding(JPanel dragPanel) {
Rectangle rDrag = dragPanel.getBounds();
for (int i = 0; i < 3; i++) {
if (panels[i] == dragPanel)
continue;
Rectangle r = panels[i].getBounds();
if (r.intersects(rDrag)) {
return panels[i];
}
}
return null;
}
public void mousePressed(MouseEvent e) {
int b = 3;
for (int i = 0; i < b; i++) {
if (e.getSource() == panels[i]) {
pressed = e;
p2 = panels[i].getLocation();
}
}
}
@Override
public void mouseDragged(MouseEvent arg0) {
int b = 3;
for (int i = 0; i < b; i++) {
if (arg0.getSource() == panels[i]) {
pPoint = panels[i].getLocation(pPoint);
int x = pPoint.x - pressed.getX() + arg0.getX();
int y = pPoint.y - pressed.getY() + arg0.getY();
if (getPanelColliding(panels[i]) != null) {
JPanel DragP = new JPanel();
DragP = getPanelColliding(panels[i]);
p1 = getPanelColliding(panels[i]).getLocation(p1);
int x1 = pPoint.x - pressed.getX() + arg0.getX();
int y1 = pPoint.y - pressed.getY() + arg0.getY();
panels[i].setLocation(x1, y1);
DragP.setLocation(p2);
} else
panels[i].setLocation(x, y);
}
}
}
@Override
public void mouseClicked(MouseEvent e) {
}
@Override
public void mouseReleased(MouseEvent e) {
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}
@Override
public void mouseMoved(MouseEvent e) {
}
}
If you don't want to use drag-and-drop, and if your JPanels are in columns, then consider these suggestions:
getComponentAt(mouseEvent.getPoint())
on the container JPanel. Of course check that it's not null.getComponentAt(...)
.For example: