Currently I am trying to accomplish with Cocos2d-swift+SpriteBuilder and their tutorial provided there
I am trying to do this not in Objective-C but in Swift. So during the tutorial I have faced with the issue when Xcode can't find CCBReader
.
As I can see from the project structure, it is in place. The place where I stuck is:
var ball: CCNode = CCBReader.load("Bird")
In the tutorial this line looks like:
CCNode *ball = [CCBReader load:@"Bird"];
The main problem is that I can't get access to the CCBReader while it presents in the libs.
Could someone help me with this please?
This issue was fixed by Cocos2d-Swift 3.4beta + SpriteBuilder 1.4. http://forum.spritebuilder.com/t/spritebuilder-1-4-beta-release/2573