Tap button for bpm code not being executed

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I'm trying to create a simple controller that will give you the beats per minute every time the user clicks a button. My code compiles successfully, but the code inside the button action is not being called for some reason. Any ideas to what I am doing wrong?

import Foundation
import UIKit

class taptempo: UIViewController {


    private var timeOutInterval = 5.0
    private var minTaps = 3
    private var taps: [NSDate] = []

    var calculatedbpm = 0

    var timeOut = 5
    var minimumTaps = 3

    @IBOutlet weak var tapnumberlabel: UILabel!
    @IBOutlet weak var tapnumberbutton: UIButton!

    override func viewDidLoad(){
        super.viewDidLoad()

        self.tapnumberlabel.text = "\(calculatedbpm)"

    }

    @IBAction func tapnumberbutaction(_ sender: Any) {

        func addTap() -> Int? {
            let thisTap = NSDate()
            if let lastTap = taps.last {
                if thisTap.timeIntervalSince(lastTap as Date) > timeOutInterval {
                    taps.removeAll()
                }
            }
            taps.append(thisTap)
            guard taps.count >= minTaps else { return nil }
            guard let firstTap = taps.first else { return 0 }
            let avgIntervals = thisTap.timeIntervalSince(firstTap as Date) / Double(taps.count - 1)
            calculatedbpm = Int((60.0 / avgIntervals))
            self.tapnumberlabel.text = "\(calculatedbpm)"
            print(calculatedbpm)
            return calculatedbpm

           // print("func not working")
        }
    }
}
2

There are 2 best solutions below

1
Роман Ковальчук On BEST ANSWER

You need to define a function that calculate bmp outside a function body. And in button action just call it and update ui.

@IBAction func tapnumberbutaction(_ sender: Any) {
    self.tapnumberlabel.text = "\(addTap() ?? 0)" // conditional unwrap of returned value
}

func addTap() -> Int? {
    let thisTap = NSDate()
    if let lastTap = taps.last {
        if thisTap.timeIntervalSince(lastTap as Date) > timeOutInterval {
            taps.removeAll()
        }
    }
    taps.append(thisTap)
    guard taps.count >= minTaps else { return nil }
    guard let firstTap = taps.first else { return 0 }
    let avgIntervals = thisTap.timeIntervalSince(firstTap as Date) / Double(taps.count - 1)
    calculatedbpm = Int((60.0 / avgIntervals))
    print(calculatedbpm)
    return calculatedbpm
}
0
Amit Singh On

Write addTap() function outside the button action. Then call addTap() function from button's Action.

func addTap() -> Int? {

        let thisTap = NSDate()
        if let lastTap = taps.last {
            if thisTap.timeIntervalSince(lastTap as Date) > timeOutInterval {
                taps.removeAll()
            }
        }
        taps.append(thisTap)
        guard taps.count >= minTaps else { return nil }
        guard let firstTap = taps.first else { return 0 }
        let avgIntervals = thisTap.timeIntervalSince(firstTap as Date) / Double(taps.count - 1)
        calculatedbpm = Int((60.0 / avgIntervals))
        return calculatedbpm

       // print("func is working")
    }

 @IBAction func tapnumberbutaction(_ sender: Any) {

     self.tapnumberlabel.text = String(addTap())                             
  }