Texture atlases limitations on big resolution sprite images with many frames used in cocos2d

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On what good serves me a texture atlas if my 3D character is big enough and fits only a few on the 4k*4K spritesheet?

Seems like big resolution (420x768px) graphics are not best suited for such textures and used in cocos2d 2 to create nice animations from frames.

So is a 3d engine best suited for heavy sprite animations? Anyone encountered similar limitations, when creating a heavy animation game in cocos2d? Thanks.

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