My code looks like this
var FamousEngine = require('famous/core/FamousEngine');
var DOMElement = require('famous/dom-renderables/DOMElement');
var Position = require('famous/components/Position');
var Transitionable = require('famous/transitions/Transitionable');
var Size = require('famous/components/Size')
var Tile = require('./Tile.js');
var Card = require('./Card.js');
var Selector = require('./Selector.js');
var ChannelCard = require('./ChannelCard.js');
var PanelCard = require('./PanelCard.js');
var KeyCodes = require('../utils/KeyCodes.js');
function App(selector, data) {
this.context = FamousEngine.createScene(selector);
this.rootNode = this.context.addChild();
this.tilesData = data.tilesData;
this.selectedTileIndex = 0;
this.tiles = [];
var firstNode = this.rootNode.addChild(new Card('url(images/tile-01-vidaa.png)','#9a105f', FIRST_X_POSITION, Y_POSITION));
}.bind(this));
module.exports = App;
where Card.js looks like this :
var DOMElement = require('famous/dom-renderables/DOMElement');
var FamousEngine = require('famous/core/FamousEngine');
var Transitionable = require('famous/transitions/Transitionable');
var Node = require('famous/core/Node');
var FIRST_X_POSITION = 100;
var Y_POSITION = 200;
function Card(bgUrl, bgColor, xpos, ypos) {
Node.call(this);
console.log("xpos + " + xpos);
console.log("ypos + " + ypos);
this.setSizeMode('absolute', 'absolute');
this.setAbsoluteSize(250, 250);
this.setPosition(xpos, ypos);
this.nodeDomElement = new DOMElement(this);
this.nodeDomElement.setProperty('backgroundImage', bgUrl);
this.nodeDomElement.setProperty('background-color', bgColor);
}
Card.prototype = Object.create(Node.prototype);
Card.prototype.constructor = Card;
module.exports = Card;
However, when I run in using famous dev, I get the following error
Uncaught Error: This node does not have access to a size component
setSizeMode @ Node.js:1061Card @ Card.js:11App @ App.js:43
Please help me figure out what is causing the error and how to fix.
Your Node needs a context. If you have not yet added the node to a scene (or there is not yet a scene), add it before running any methods on the components. In the example of my 3D Asteroids game, I had to do the following to avoid the error:
}
If you have not yet created a scene, you can do so by running:
}