I came across the following WinForms drawing code that I need to adapt for use in a Xamarin.Forms project. However, the code is originally written within the SKPaintSurfaceEventArgs event handler in a SKCanvasView. I want to use this code outside of that event handler and apply the drawing to a different context or control.
using SkiaSharp;
using SkiaSharp.Views.Forms;
using Xamarin.Forms;
// In your Page or ContentView class
public class MyPage : ContentPage
{
SKCanvasView canvasView;
public MyPage()
{
canvasView = new SKCanvasView();
canvasView.PaintSurface += OnCanvasViewPaintSurface;
Content = new StackLayout
{
Children = { canvasView }
};
}
private void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs e)
{
SKImageInfo info = e.Info;
SKSurface surface = e.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint paint = new SKPaint())
{
paint.IsAntialias = true;
paint.FilterQuality = SKFilterQuality.High;
// Perform your drawing here using SKCanvas methods
// Example:
paint.Color = SKColors.Red;
canvas.DrawRect(new SKRect(0, 0, info.Width, info.Height), paint);
// Draw other shapes, images, etc.
// Make sure to handle scaling and transformations appropriately
canvas.Scale(2.0f, 2.0f); // Example scaling
}
}
}
I understand that Xamarin.Forms uses SkiaSharp for graphics, and I have added the necessary NuGet package. However, I'm unsure how to translate this code to work in a different context, for example, within a method or another event in Xamarin.Forms.
If anyone could provide guidance on how to adapt this WinForms drawing code for use in Xamarin.Forms without relying on the SKPaintSurfaceEventArgs event, I would greatly appreciate it.
Thank you in advance for your help!