I want to have a light that projects onto multiple planes of my level geometry, to mimic the effect in this video: http://youtube.com/watch?v=vujrxOmh8Jc
I attempted to recreate it with a point light, like this:
But mine only projects on the the flat plane, instead of on the perpendicular plane like in the Lara Croft Go game:
Any thoughts on what I am doing wrong are appreciated.
Edit
Based on the video sample, it looks like a spotlight that is positioned screen down and to the right of the character, such that it casts on the exposed faces of the level geometry. This works because of the fixed angle of the camera.
So, instead of a point light following around the character, put a spotlight above them and the right of the camera which moves with the character (a null object may help here).
--Original
That looks like ambient light on the vertical plane in the reference image. I don't know how it would be possible with a point light since the light would be blocked by the flat geometry and thus cast a shadow just like your sphere is doing.
You can use ambient light to make that plane visible or setup a 'sun' light using a directional light. If you only want specific parts of the scene to light up you can use area lights in those parts of the map or additional point lights that are fixed.