UDK Kismet event using trigger used

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i was trying to show an announcement in UDK using Unreal Kismet. I put the event "trigger used" (selecting my trigger) and when i press E i put an announcement which it has a text on it. The problem is that when i get close to my trigger and i press E(by default is E in UDK for the command "used) nothing happens!

Things to consider:

Aim to Interact is off.

Max trigger count is 0 (which is infinite)

The announcement has a text.

I have looking for an answer and i dont get what is wrong with my trigger. If someone could help please. Thanks!

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Some game types don't show announcements.

I think that for sure UTGame does. So go to View>WorldInfo and check what game mode you are in.

Usually we make our own custom game types.