I'm getting into game development right now, and I want to do 3D games. I have been checking out UDK, Unity, and CryEngine 3 SDK. All of them, I can see, have their pros and cons. Unity, however, I am starting to rule out because I'm wanting to do Game Development as a job in the future. Since the Unreal Engine (which, as I understand, is 99% the same as UDK) and CryEngine 3 are the industry standards, apart from GameBryo etc.. (which I don't have money to buy as I'm 16 haha)
From what I understand the pros of UDK are:
- Simpler (In terms of Scripting)
- Runs on more computers than CE3
- Industry standard, used in MANY top-notch games.
- Kismet is really nice (for level-wide editing)
- Development for iOS is possible, and free (minus the $99 fee to become an "Apple Developer"
- Cross Platform (PC, Mac, iOS) for the UDK. UE3 (as I understand) is PC, Mac, iOS, PS3, Xbox360, and Android?
- $99 to sell games, first $50,000 in sales is royalty-free
The cons are:
- Must exit the editor to recompile the code every time you change the UnrealScript code.
- Worse workflow than CryEngine 3
- Soon to be replaced by Unreal Engine 4
- Crashes often.
- Not many tutorials.
The pros of CE3 is:
- AMAZING Terrain Generator
- True next-gen-top-notch graphics
- Best water ever seen
- Much better workflow than UE3
- Rarely Crashes
The Cons are:
- Must log in to use, if you lose Internet connection while editing, you won't even be able to save.
- Expensive if you want to make commercial games.
- Doesn't run on as many computers
- Only on PC, PS3, and X360
- More complicated scripting?
Is what I said the basis? Are there any pros or cons I have missed? Which do you recommend for a beginner (to game development, not programming in general. I am well versed in Python, know VB.NET, C#, HTML, and CSS) Is Unity a possibility for a game-development company to see potential in you?
EDIT: P.S. I thought I should mention this... I do not plan on making FPS as my main genre. I know it will be hard to do anything else with either UDK or CryEngine, but I don't mind. I need the learning experience. Mainly, can UDK AND CryEngine do this? I KNOW UDK can, but I'm only about 50% sure CryEngine can, I haven't seen many people ask this.
Just on the pricing of each, Read the notea correction to UDK pricing.
Here is the cost of each currently
Crytek: For Indy Developers
-"Crytek require only 20% of the developer’s revenues from the commercial launch of their game." -I find this more appealing for sheer simplicity's sake
UDK: -"US $99 up-front, and a 0% royalty on you or your company's first US$50,000 in UDK related revenue from all your UDK based games or commercial applications, and a 25% royalty on UDK related revenue from all your UDK based games or commercial applications above US$50,000*"
*Note there is this to,
-"If you are using UDK internally within your business and the application created using UDK is not distributed to a third party (i.e., someone who is not your employee or subcontractor), you are required to pay Epic an annual license fee of US$2,500 per installed UDK developer seat per year. This license fee only applies to UDK seats used for development; no license fee is required for hardware where only the resulting applications are installed."
Alright I am not the best but what this seems to be is if you are a small dev team you could get away with only one charge of 2,500 by listing every one under on "employer" but I am not even sure If it applies to indie devs.
LINKS: Cryengine: http://mycryengine.com/index.php?conid=43 UDK: http://www.udk.com/licensing
Thanks for you post, Robert