UDK Using Mobile Emulator without huge load times

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My spec are:

  • 4Gb RAM
  • GTX560 Ti
  • Dual Core Intel 2.8 Ghz processor

UDK takes like 15 minutes to start up when mobile features are on. While launching it stays for 99% of the time on the line Compiling shaders for material MOBEMU Lit/Unlit and all possibilities to render it.

So how to get away from this?
Why is it taking so long? Thanks in advance!

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