I'm trying to create a custom chat toolbar to display a text view with the message, along with buttons to allow photo selection. I reworked my code this morning to very closely follow this WWDC 2017 talk on text input. The toolbar itself is a UIInputViewController, which uses a custom view to define it's inputView. When I select a button, I present a UIImagePickerController, which works fine. The problem occurs when I choose an image and return back to the conversation screen... at this point when I interact with the toolbar again, it disappears on touch. Here is the stack trace right before if is removed from screen:
#0 0x000000010d3b91fa in ConvoViewController.textViewDidEndEditing(UITextView) -> () at /Users/Joel/Documents/Software Projects/AtMe/AtMe/ConvoViewController.swift:480
#1 0x000000010d3b93ca in @objc ConvoViewController.textViewDidEndEditing(UITextView) -> () ()
#2 0x000000010f4b88b8 in -[UITextView resignFirstResponder] ()
#3 0x000000010ea9cc74 in -[UIView(Hierarchy) _removeFirstResponderFromSubtree] ()
#4 0x000000010ea9d2eb in __UIViewWillBeRemovedFromSuperview ()
#5 0x000000010ea9d09e in -[UIView(Hierarchy) removeFromSuperview] ()
#6 0x000000010f45cf5c in __55-[UIInputWindowController invalidateInputAccessoryView]_block_invoke ()
#7 0x000000010ec069a5 in -[UIResponder _preserveResponderOverridesWhilePerforming:] ()
#8 0x000000010f45ced4 in -[UIInputWindowController invalidateInputAccessoryView] ()
#9 0x000000010f45d889 in -[UIInputWindowController changeToInputViewSet:] ()
#10 0x000000010f456675 in -[UIInputWindowController moveFromPlacement:toPlacement:starting:completion:] ()
#11 0x000000010f45e82f in -[UIInputWindowController setInputViewSet:] ()
#12 0x000000010f45614c in -[UIInputWindowController performOperations:withAnimationStyle:] ()
#13 0x000000010f0cca8a in -[UIPeripheralHost(UIKitInternal) setInputViews:animationStyle:] ()
#14 0x000000010ec0962d in -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] ()
#15 0x000000010ec07ef1 in -[UIResponder _windowBecameKey] ()
#16 0x000000010ea6e9bb in -[UIWindow _makeKeyWindowIgnoringOldKeyWindow:] ()
#17 0x000000010ef33ab4 in -[UITextInteractionAssistant(UITextInteractionAssistant_Internal) setFirstResponderIfNecessary] ()
#18 0x000000010ef37178 in -[UITextInteractionAssistant(UITextInteractionAssistant_Internal) oneFingerTap:] ()
#19 0x000000010ef24f59 in -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] ()
#20 0x000000010ef2cd57 in _UIGestureRecognizerSendTargetActions ()
#21 0x000000010ef2a70b in _UIGestureRecognizerSendActions ()
#22 0x000000010ef299ce in -[UIGestureRecognizer _updateGestureWithEvent:buttonEvent:] ()
#23 0x000000010ef16152 in _UIGestureEnvironmentUpdate ()
#24 0x000000010ef15c43 in -[UIGestureEnvironment _deliverEvent:toGestureRecognizers:usingBlock:] ()
#25 0x000000010ef14e0a in -[UIGestureEnvironment _updateGesturesForEvent:window:] ()
#26 0x000000010ea60eea in -[UIWindow sendEvent:] ()
#27 0x000000010ea0da84 in -[UIApplication sendEvent:] ()
#28 0x000000010f1f15d4 in __dispatchPreprocessedEventFromEventQueue ()
#29 0x000000010f1e9532 in __handleEventQueue ()
#30 0x0000000110d14c01 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ ()
#31 0x0000000110cfa0cf in __CFRunLoopDoSources0 ()
#32 0x0000000110cf95ff in __CFRunLoopRun ()
#33 0x0000000110cf9016 in CFRunLoopRunSpecific ()
#34 0x00000001135fba24 in GSEventRunModal ()
#35 0x000000010e9f0134 in UIApplicationMain ()
#36 0x000000010d3ebed7 in main at /Users/Joel/Documents/Software Projects/AtMe/AtMe/AppDelegate.swift:15
#37 0x000000011258065d in start ()
#38 0x000000011258065d in start ()
I get the feeling that the UIInputViewController is invalidated in some way, but I don't know how to test this. Does anyone have any ideas? I have spent multiple days trying to make this toolbar work bug free, and it seems impossible no matter how you approach it.
conversationViewController.swift
// MARK: - Input Accessory View (Controller)
fileprivate let chatToolbarView: ChatToolbarView = {
let view = ChatToolbarView(frame: CGRect.zero, inputViewStyle: UIInputViewStyle.default)
// Add selectors as targets to the toolbar buttons
view.sendButton.addTarget(self, action: #selector(didPressSend(sender:)), for: UIControlEvents.touchUpInside)
view.libraryButton.addTarget(self, action: #selector(didPressLibraryIcon(sender:)), for: UIControlEvents.touchUpInside)
view.cameraButton.addTarget(self, action: #selector(didPressCameraIcon(sender:)), for: UIControlEvents.touchUpInside)
return view
}()
// Wrapper view controller for the custom input accessory view
fileprivate let chatToolbarViewController = UIInputViewController()
override var inputAccessoryViewController: UIInputViewController? {
// Ensure our input accessory view controller has it's input view set
chatToolbarViewController.inputView = chatToolbarView
// Return our custom input accessory view controller. You could also just return a UIView with
// override func inputAccessoryView()
return chatToolbarViewController
}
/** Action method which fires when the user taps the camera icon. */
@objc func didPressCameraIcon(sender: Any) {
photoPickerDisplayed = true
// Create picker, and set this controller as delegate
let picker = UIImagePickerController()
picker.delegate = self
picker.allowsEditing = true
picker.sourceType = UIImagePickerControllerSourceType.camera
DispatchQueue.main.async {
self.present(picker, animated: true, completion: nil)
}
}
override var canBecomeFirstResponder: Bool { return true }
On you viewDidAppear
This will trigger your custom inputView to open again.
Hope this helps!