I try to use KinectWrapper from http://rfilkov.com/2013/12/16/kinect-with-ms-sdk/ to integrate Kinect with Unity. Following the instruction given in this package, I am able to import the package to my project and I can see KinectAvatarsDemo.unity under Assert/KinectDemo/AvatarsDemo. After double clicking the KinectAvatarsDemo.unity file, nothing much happened. Also I could not see any avatar in the scene. When I run it, nothing happened. The Kinect is not turned on. So I have no idea what shall I do to run the demo. I am sure the MS-SDK for Kinect version 2 is correctly install. Can any one show me a more detailed instruction on using the package? Thank you.
Unable to run KinectAvatarsDemo for Kinect version 2 with KinectWapper
378 Views Asked by Ben At
2
There are 2 best solutions below
Related Questions in C#
- Passing arguments to main in C using Eclipse
- kernel module does not print packet info
- error C2016 (C requires that a struct or union has at least one member) and structs typedefs
- Drawing with ncurses, sockets and fork
- How to catch delay-import dll errors (missing dll or symbol) in MinGW(-w64)?
- Configured TTL for A record(s) backing CNAME records
- Allocating memory for pointers inside structures in functions
- Finding articulation point of undirected graph by DFS
- C first fgets() is being skipped while the second runs
- C std library don't appear to be linked in object file
- gcc static library compilation
- How to do a case-insensitive string comparison?
- C programming: Create and write 2D array of files as function
- How to read a file then store to array and then print?
- Function timeouts in C and thread
Related Questions in UNITY-GAME-ENGINE
- Using arrow keys to rotate an object
- know object behind another object is fully visible
- Unity3d AudioSource not creatable
- Unity3d - Input.GetKey returns true more than once
- Flurry Ads on Unity3D with Prime31 plugin
- Make screenshot of DirectX window that is hidden and doesn't have focus
- Coroutine being detected as inactive despite being active
- Unity3D: Adding charged force in relation to position
- Unity - Particles emitting non-random
- 3d mouse aim camera 3rd person vertical C#
- Unity: How would I go about creating a power up system?
- Unity - Gui Button issues (Android)
- Unity3d strange Collider behaviour
- Start() function doesn't work properly after Application.LoadLevel
- Gravity works weird
Related Questions in KINECT
- Cannot get ZXing to work with Kinect ColorFrame
- How to lock on to a particular skeleton in Kinect SDK 2.0?
- Intel Edison with Kinect
- How to get Kinect working with Cinder on a Mac
- In Unity, how to animate upper body with kinect and lower body with mecanim animation
- reading and proceeding data constantly multithreading c# wpf
- Unable to run KinectAvatarsDemo for Kinect version 2 with KinectWapper
- Mouse left click and On-Screen-Keyboard
- Converting .OBJ Wavefront to depth data
- Kinectv2 normalizing depth values
- 3 channel depth image 1 channel
- USB3 Controller & Kinect 2
- Interactions with kinect version 2
- Finding Depth value for Color Pixels in Kinect
- Get depth distance from an object
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
I assume you are using Kinect for window V2 device. The KinectWrapper provided in http://rfilkov.com/2013/12/16/kinect-with-ms-sdk/ is for kinect for windows v1. It doesn't support kinect for windows v2. To use unity with Kinect for windows V2, you need to use plug in for Kinect V2. You can get the plug in from here. This is official Kinect for windows V2 plug in for Unity. And it contains two examples inside it and other instructions to use it.
There is also an unofficial paid asset Kinect V2 MS-SDK in asset store. You can also check free asset FreeKinectV2 Bone.