I'm trying to use coffeescript with box2dweb to create a simple game. Setting up the physics works fine and updates fine but when it comes to trying to call my own functions in the update loop I get this error 'undefined is not a function (evaluating this.batman()
)' (batman
being the function name). I'm compiling to javascript before running it.
This is my first time using coffeescript so I may be doing something stupid.
Here's my code:
root = exports ? this
root.world = null
class Game
class Game
canvasHeight: 450
canvasWidth: 800
canvas: null
drawingContext: null
constructor: ->
@createCanvas()
@resizeCanvas()
@createDrawingContext()
@initPhysics()
createCanvas: ->
@canvas = document.createElement 'canvas'
document.body.appendChild @canvas
resizeCanvas: ->
@canvas.height = @canvasHeight
@canvas.width = @canvasWidth
createDrawingContext: ->
@drawingContext = @canvas.getContext '2d'
initPhysics: ->
#physics setup removed for brevity
window.setInterval(@update, 1000 / 60)
batman: ->
alert "whatever"
update: ->
root.world.Step(1 / 60, 10, 10)
root.world.DrawDebugData()
root.world.ClearForces()
@batman()
window.Game = Game
In
initPhysics
, you need to bind@update
tothis
:window.setInterval(@update.bind(this), 1000 / 60)
because otherwise the
this
context is lost whenupdate
is called.