Unity 2017 and HTC Vive

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According to the documentation of Unity, I should use Axis1D.SecondaryIndexTrigger to be able to detect if the user pushes the joystick's trigger identified by the number 7 (on the image of the HTC Vive and in the table describing the inputs, both are displayed in the above link).

However, when I type if(Input.GetAxis(Axis1D.SecondaryIndexTrigger)), the compiler says :

error CS0103: The name `Axis1D' does not exist in the current context

Axis1D seems to be necessarily imported or somewhat to be usable. How could I do this ?

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Omar Dhanish On

For Htc Vive you need to import following SteamVR Plugin from the unity assetstore

For step by step visit getting started guide here for setting up Htc vive