I have this Java Method
public class Test {
double calculate(float[] array){
array[0] = 2.0f;
return 3.0f;
}
}
I integrated this Java Method via an Android Archive into Unity. I access this method like this:
var javaObject = new AndroidJavaObject("Test");
float[] inOut = new float[1];
double res = javaObject.Call<double>("calculate", inOut);
Now, the res variable holds the value 3.0f as expected. But the inOut array does still have 0 at index position 0, but it should have 2.0f;
How do I properly pass a primitives array to Java code from Unity and use it as an "inOut" argument?
Thank you