Unity Animation Plays In Preview But Not When Playing Game

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I made a simple animation for a sword gameobject to constantly slowly move up and down while the player character is standing still.

My sword has an Animator component attached:

see here

The Animator Controller is also very simple, with this animation being attached to my default state:

see here

The animation plays just fine in the preview mode of the Animation window. But when I run my game, the animation does not play at all, the sword just stands still instead of moving.

What is the cause of this problem?

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I finally solved the problem. It turns out that all I needed to do was turn off "Apply Root Motion" on my Animator for it to work properly.

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In case you are testing out on an Android Device I would suggest you to go to Build Settings > Player Settings > Other Settings > Uncheck "Static Batching". Build and deploy apk on your phone. Animations should work smoothly now.