Unity, can I publish to Google Play an app with only 32-bit?

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I have an Android app which was developed on Unity. Can I pusblish it to Google Play without IL2CPP? (It works incorrectly when it is built with IL2CPP, but correctly - with Mono).

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According to the documentation. You must support 64 bit.

https://developer.android.com/google/play/requirements/64-bit