Imagine I have 2 gameobjects, red plate and apple.
When game start(this is crucial), apple already on red plate(2 gameobjects already in contact). so if I move red plate, the apple is "parented" to red plate and follow the transform.
How can I do that in Unity3D? I look at the code Trigger and Collision, both of them need to at least a stage that 1 moving gameobject to collide the other, which I don't have that.
Any idea how to deal with this?
I found the solution:
Bounds.IntersectAs in:
So with this, my problem solved.