So before i used photon i used to have the player attached to the cinemachine camera in the inspector but now that im instantiating the player at runtime i really have no clue how that works, im making a 2d topdown game so i cant have the camera on my player prefab because it will rotate all crazy when i move my mouse.
is there a way to have all players each their own camera? i also dont want to destroy other people's cameras but disable them so i can re enable them later (spectating).
thanks!
The solution seemed to be really simple, i simply disabled the camera objects by default and enabled them if IsMine is true