Unity Native c++ plugin memory usage

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I am allocating memory from my c++ plugin in Unity but I'm not sure if it is working correctly.

When I allocate ~25Gb(for testing purposes) of memory, it appears (according tho the windows task manager) that my memory is not being allocated. I then check the resource monitor and find that it says unity is using ~25Gb or memory?

Why is this?

also Paging file is set to 0.

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