I created an Android plugin for unity to handle some native jobs and it works fine on my device, until I wanted to add "WorkManager" class to handle some background jobs and I received following error:
java.Land.NoClassDefFoundError:
androidx.work.PeriodicWorkRequest$builder
I think the problem is that the androidx library does not exist at Runtime. my question is: How to add androidx support library to Unity3D?
Because using
implementation
, You can't use their Internal library's component.Still You want to use, You need to manually import that library in Unity.
Download aar file from here. and import into unity project.