Unity Render.TransparentGeometry performance issue

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I'm developing a 2D pixel game in Unity (5.5.0f3). Now I'm almost finished the game. It gives 60 fps in editor, and around 10 fps on my android tablet (Samsung Galaxy Tab 3). Here's what profiler shows Profiler

I'm not using transparent sprites. All gameobjects have deffault pixel snap shader.

How can I fix it?

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TAB 3 GPU issues might be related to size of your transparent sprites? Are they compressed, sized to an appropriate resolution such as 128x128 instead of default 2048x2048 etc?