In a shader for Unity (hlsl) I'm looking for a way to project a vector(float3 or float4) onto a plane given the plane's normal direction. What I need is something equivalent to Unity's Vector3.ProjectOnPlane function: https://docs.unity3d.com/ScriptReference/Vector3.ProjectOnPlane.html
Unity shader (hlsl) equivalent of Vector3.ProjectOnPlane
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If your plane normal vector is normalized:
If it's not:
Same formula, depending on GPU model & driver version can be either faster or slower: