using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class no1 : MonoBehaviour
{
[SerializeField]
private Transform no1bg;
private Vector2 initialPosition;
private float deltaX,deltaY;
public static bool locked;
// Start is called before the first frame update
void Start()
{
initialPosition = transform.position;
Application.targetFrameRate = 60;
}
// Update is called once per frame
private void Update()
{
if (Input.touchCount > 0 && !locked) // jika terdapat input touch lebih dari 0 dan angka belum terlock
{
Touch touch = Input.GetTouch(0); // maka mendapat statement untuk touch
Vector2 touchpos = Camera.main.ScreenToWorldPoint(touch.position);
switch (touch.phase)
{
case TouchPhase.Began:
if (GetComponent<Collider2D>() == Physics2D.OverlapPoint(touchpos))
{
deltaX = touchpos.x - transform.position.x;
deltaY = touchpos.y - transform.position.y;
}
break;
case TouchPhase.Moved:
if (GetComponent<Collider2D>() == Physics2D.OverlapPoint(touchpos))
transform.position = new Vector2(touchpos.x - deltaX, touchpos.y - deltaY);
break;
case TouchPhase.Ended:
if (Mathf.Abs(transform.position.x - no1bg.position.x) <= 0.5f &&
Mathf.Abs(transform.position.y - no1bg.position.y) <= 0.5f)
{
transform.position = new Vector2(no1bg.position.x, no1bg.position.y);
locked=true;
}
else{
transform.position = new Vector2(initialPosition.x, initialPosition.y);
}
break;
}
}
}
}
so i have this switch case for an object so when that object is locked it will activate a certain cutscene. It went well until i load the next scene and went back to the previous scene... The object is stuck in a locked position... How do i make that object return to normal like go back to the TouchPhase.Began instead of staying in TouchPhase.Ended when i load to another scene?