Unity3d strange Collider behaviour

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I found something I can't understand. I'm only a beginner, so I thought I could use the CarController Scripts of the Car Demo for making a little driving game with different models. enter image description here

the Car demo I wonder why the colliders are sub-objects and the RigidBody has "Gravity-Enabled" without falling apart.

enter image description here

my try to copy my model falls apart with the same configuration.

1.what's exactly my mistake?

2.How can I fix this?

3.Should I rather write a script for applying the gravity to my model?

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Most likely all of your objects with Colliders have also Rigidbody component. Try removing all these components and leave only one on a root object.