Having a class with a private member
std::unordered_map<std::string, size_t> myMap;
and the corresponding getter
std::unordered_map<std::string, size_t> getMyMap() const {return myMap;}
I observe strange behaviour by applying std::unordered_map::find() two times, each time saving the returned iterator, e.g.
auto pos1 = test.getMyMap().find("a");
auto pos2 = test.getMyMap().find("a");
Altough I look for the same key "a" the iterator points to different elements. The following sample code illustrates the problem:
#include <iostream>
#include <unordered_map>
#include <vector>
#include <string>
class MyMap{
public:
MyMap(){
myMap= {
{"a", 1},
{"b", 2}
};
}
std::unordered_map<std::string, size_t> getMyMap() const {return myMap;}
private:
std::unordered_map<std::string, size_t> myMap;
};
int main(){
MyMap test;
auto pos1 = test.getMyMap().find("a");
auto pos2 = test.getMyMap().find("a");
std::cout << pos1->first << "\t" << pos1->second << std::endl;
std::cout << pos2->first << "\t" << pos2->second << std::endl;
}
Compiling with g++ -std=c++11 and running gives
b 2
a 1
where the first line is unexpected. It should be "a 1".
Changing the code to
auto pos3 = test.getMyMap().find("a");
std::cout << pos3->first << "\t" << pos3->second << std::endl;
auto pos4 = test.getMyMap().find("a");
std::cout << pos4->first << "\t" << pos4->second << std::endl;
results in the correct output
a 1
a 1
Furthermore just creating an unordered_map in the main file and applying find() works. It seems the problem is connected to the getter-method, maybe to return-value-optimisation. Do you have any explanations for this phenomena?
It's because you have undefined behavior in your code. The
getMyMap
returns a copy of the map, a copy that is destructed once the expressiontest.getMyMap().find("a")
is done.This means you have two iterators that are pointing to no longer existing maps.
The solution is very simple: Make
getMyMap
return a constant reference instead:That it seems to work in the latter case, is because that's a pitfall of undefined behavior, it might sometime seem like it works, when in reality it doesn't.