Unreal 4.25 - Player Camera Manager - how can I get the pitch?

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In the context of the player controller possessing many different characters (or pawns)

I try make my own camera manager

with the below blueprint, I almost get the regular behavior of the camera following the movements of the main character

but going up down with the mouse, the pitch is not applied

if the yaw (Add Controller Yaw Input) is changing the actor's rotation (that I use below)

where can I get the pitch of the player character ? (applied with Add Controller PitchInput)

thanks for helping me on this

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one gotta use

Get Player Controller -> Get Control Rotation