I am preparing a project about self-driving vehicles and I will work on the Carla simulator. I am using Ubuntu 18.04 LTS and installed Unreal Engine version 4.24. I've done the steps in the Carla document one by one, but when running the UE4Editor, I get the AndroidPermission not found error. Even though I disabled this on the uplugin file of it, still the same problem persists. How can I solve this problem? Please help me.
Unreal Engine 4.24: Plugin 'AndroidPermission' failed to load because module 'AndroidPermission' could not found
874 Views Asked by Uğur İpekdüzen At
2
There are 2 best solutions below
Related Questions in UBUNTU-18.04
- SSH Connection timed out on EC2 Ubuntu
- Error with OpenCV imshow in anaconda environment
- Can't import numpy module into python file, but it works with terminal
- CKAN Internal Server Error (500) on production / python errors in logs following ubuntu 16->18 update
- FMUException: Error loading the binary. Could not load the FMU binary
- Command 'vagrant' not found
- Why Docker can't detect WSL 2 distro in Windows 10 Home?
- how to install rstan in ubuntu 18.04
- R: source() cannot open the connection, status was 'Couldn't resolve host name'
- How do I fix this error when running a cron job for Moodle 3.9?
- MongoDB Docker container start and then exits itself with non Docker error codes
- Unable to change PHP version in Ubuntu 18.04 terminal
- CMake Error: CUDA_cublas_LIBRARY (ADVANCED)
- Prevent Raspberry Pi 4 for going to sleep/shutdown (Ubuntu Server 18.04)
- npm package getting installed but not working
Related Questions in UNREAL-ENGINE4
- Can't call functions from Vfw.h inside Unreal Engine
- Packaging Unreal Build Configurations
- Oculus Rift - Multi Desktop Application
- git garbage-size out of control, need understanding
- Unreal Engine 4 linking static 3rd party library/SDK (libZPlay)
- What does "class" mean before parameter?
- (UE4) Access other Objects variables in same World
- Ue4 and visual studio unrecognized guid format
- Why table does not rotate?
- Inlining the UnrealEngine UE_LOG macro with C++
- How to handle collision detection (In terms of data structures)
- Why would you use pointers for Low Memory Allocation?
- (UE4) Why does the ue4 basic mannequin not stay connected if i move the bones via blueprint
- Checking pointers before using? necessity and alternatives, C++ UE4
- DontSpawnIfColliding doesn't check actor spawn by the SpawnActor function
Related Questions in CARLA
- Carla simulator dependent on Unreal engine? Any alternative open source real-time 3D creation platform are available?
- Random image flipping in CARLA/UE4
- Unreal Engine 4.24: Plugin 'AndroidPermission' failed to load because module 'AndroidPermission' could not found
- SSH connection is not working @ showing "[email protected]: Permission denied (publickey,password)."
- Custom map data in CARLA Simulator
- I encountered the problem that python cannot find carla_bridge.core when using carla_apollo_bridge3.0
- Issue in unreal engine compiling in visual studio
- Publishing a value calculated in a function in ROS
- Vehicle Not Moving In CARLA Simulator
- function-style casts in UE4
- How to establish data communication between Python and the Carla simulator?
- Is it possible to run Carla simulator in Google Linux VM instance
- issue in install tensorflow
- Trying to clone a git repo it stuck at cloning into
- ModuleNotFoundError: No module named 'em' despite empy being installed when using colcon build in carla-ros-bridge wsl-2
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?

Are you trying to run the Unreal Editor? Or are you calling
make launchto start CARLA?In the first case, set
"EnabledByDefault": falseand"Installed": truein/Engine/Plugins/Runtime/AndroidPermission/AndroidPermission.uplugin. I assume that the Installed attribute is set to False on your end.In the second case, try to start CARLA in Visual Studio Code by selecting the launch configuration
CarlaUE4Editor(Development). For this you need to open the workspace inside/Unreal/CarlaUE4/CarlaUE4.code-workspace.