Unresolved Externals in Irrlicht

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I am currently coding in Visual Studio 2010, using C++ and the Irrlicht game engine. I have tried asking this question on their forum, however I haven't had any response.

I am using the tutorials on the Irrlicht website: http://irrlicht.sourceforge.net/docu/example002.html

The error I am getting is: "unresolved external symbol _imp_createDevice referenced in function _main"

I have added linked the Irrlicht library and include files already, but I am still getting this error.

// Tutorial2.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <irrlicht.h>
#include <iostream>

using namespace irr;

#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
#endif


int main()
{
// ask user for driver

video::E_DRIVER_TYPE driverType;

printf("Please select the driver you want for this example:\n"\
    " (a) OpenGL 1.5\n (b) Direct3D 9.0c\n (c) Direct3D 8.1\n"\
    " (d) Burning's Software Renderer\n (e) Software Renderer\n"\
    " (f) NullDevice\n (otherKey) exit\n\n");

char i;
std::cin >> i;

switch(i)
{
    case 'a':driverType = video::EDT_OPENGL;    break;
    case 'b':driverType = video::EDT_DIRECT3D9; break;
    case 'c':driverType = video::EDT_DIRECT3D8; break;
    case 'd':driverType = video::EDT_BURNINGSVIDEO; break;
    case 'e':driverType = video::EDT_SOFTWARE;  break;
    case 'f':driverType = video::EDT_NULL;      break;
    default: return 1;
}

// create device and exit if creation failed

IrrlichtDevice *device = 
    createDevice(driverType, core::dimension2d<u32>(640, 480));

if (device == 0)
    return 1; // could not create selected driver.

video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();

device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3");

scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");
scene::ISceneNode* node = 0;

if (mesh)
    node = smgr->addOctreeSceneNode(mesh->getMesh(0), 0, -1, 1024);
//      node = smgr->addmeshSceneNode(mesh->getMesh(0));

if (node)
    node->setPosition(core::vector3df(-1300,-144,-1249));

smgr->addCameraSceneNodeFPS();

device->getCursorControl()->setVisible(false);

int lastFPS = -1;

while(device->run())
{
    if(device->isWindowActive())
    {
        driver->beginScene(true, true, video::SColor(255, 200, 200, 200));
        smgr->drawAll();
        driver->endScene();

        int fps = driver->getFPS();

        if (lastFPS != fps)
        {
            core::stringw str = L"Irrlicht Engine - Quake 3 Map example[";

            str += driver->getName();
            str += "] FPS:";
            str += fps;

            device->setWindowCaption(str.c_str());
            lastFPS = fps;
        }
    }
    else
        device->yield();
}

device->drop();
return 0;
}
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egur On

I've managed to build the sample, no problem.

The only way to get your error is to mix the 32 and 64bit lib files.

Rename the 64bit library Irrlicht_x64.lib and try building again.