I am making a 3D game in Ursina. But, if the player falls at a great enough height, it will just clip straight through the plane and fall into the void. I'm guessing it is because the player is falling so fast the game doesn't even realize the player collided with the ground. All I'm wondering is if there is a way to fix this.
Ursina player keeps clipping through ground
513 Views Asked by Spiceinajar At
1
There are 1 best solutions below
Related Questions in PYTHON
- new thread blocks main thread
- Extracting viewCount & SubscriberCount from YouTube API V3 for a given channel, where channelID does not equal userID
- Display images on Django Template Site
- Difference between list() and dict() with generators
- How can I serialize a numpy array while preserving matrix dimensions?
- Protractor did not run properly when using browser.wait, msg: "Wait timed out after XXXms"
- Why is my program adding int as string (4+7 = 47)?
- store numpy array in mysql
- how to omit the less frequent words from a dictionary in python?
- Update a text file with ( new words+ \n ) after the words is appended into a list
- python how to write list of lists to file
- Removing URL features from tokens in NLTK
- Optimizing for Social Leaderboards
- Python : Get size of string in bytes
- What is the code of the sorted function?
Related Questions in URSINA
- Dependencies in installing ursina engine
- Is there a way to find the coordinates of all vertices of an Ursina Entity?
- Ursina's PlatformerController has problems accepting and registering 2 inputs at once
- Ursina engine does not scale images to size
- How to optimise my Minecraft clone in Ursina Python Properly
- I have a problem with running Ursina in VS
- Rendering issue in python-ursina
- Panda3D / Ursina - Assertion Error at line 601 of nodePath.cxx
- How to set a custom collider for Entity object in Ursina
- My Python VSC does not recognise Ursina - everything regarding that engine is underlined with yellow
- Can't get current position of the player in ursina
- Remove vertices in Mesh model
- how to implement sequence of animations in Ursina
- Problem with making a sprinting function in python Ursina
- Ursina player keeps clipping through ground
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
well you can define an update function and make an if condition inside to check if the player's y is lower than 100 then make player.gravity = -1 so that the player floats upwards and if the player.y is too high make player.gravity 1
Code explanation: