Use custom HRTF with Google Resonance

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I'm currently looking into use a particular HRTF database in Unity using Google Resonance. However, I can't find documentation regarding this possibility. Could anyone help me?

Thank you very much!

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The Resonance Audio SDKs use a custom HRTF database under the hood, it's not possible to replace it via an external set.

That said, you can refer to the corresponding spatial-audio section in the public spatial-media repo on GitHub for further information and resources regarding the HRIRs that are used.