I have looked near and far for a solution to this problem. There seems to be ways to do this using a older version of Blender. I do not want to use an earlier version of Blender, I want to use 2.62.0 and above.
Basically I want to use Blender to create objects to use in my Android applications. I will be using openGL ES in Java. The easier to implement this the better, I am not trying to re-invent the wheel here.
- Blend2Java does not work for Blender 2.5+
- Java.net seems to be down for maintenance so I cannot find any Java3D resources that will assist
- Other 3D Graphics software is just not up to par with Blender and I feel that other software will encounter similar issues
- I have also tried min3D and that did not work for me either
- An asset pipeline might be nice but at this point I will load image by image if I have to
Could someone please give me some options that will work with blender 2.62 or a run down of the steps that need to be taken to accomplish this. I have decent experience with Java but it is getting to the point where I can no longer keep my sanity.
Last but not least ...
Thank you all here on Stack Overflow and I hope for some good posts as future reference
Are you just looking for an obj loader for android? There are several mentioned here:
Android OpenGL .OBJ file loader